Accessibility
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Passion UX Project
01/ Summary
In today's digital age, technology has the power to break barriers and empower individuals with physical impairments.
The Tobii Dynavox eye gazing device is one such groundbreaking assistive technology that allows physically impaired users to interact with digital interfaces using their eyes.
However, there are still challenges when it comes to tasks like digital art creation or writing a blog. In this UX case study, we will explore the limitations faced by eye gaze users and propose a user-friendly interface design to address their needs.
Outcome
The tailored tablet interface for eye gaze users achieved enhanced accessibility, empowering users with physical impairment to create digital content with ease.
The case study offers valuable insights into the design considerations and challenges associated with creating interfaces for eye gaze users.
The knowledge gained can inform future projects and contribute to the ongoing improvement of assistive technologies.
My role
In this project, my role was to understand the needs of eye gaze users and design a tablet interface for Tobii Dynavox. I designed an intuitive and user-friendly tablet interface that caters to their unique needs and enhances their digital capabilities.
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"Accessibility is not just about opening doors; it's about building a world where everyone has equal opportunities to thrive, contribute, and be included."
02/ The problem
Even though eye gaze devices enable users to control the tablet interface, creating digital art or writing a blog is a difficult task due to the limitations of existing graphic design editor interfaces.
Selecting Small Targets
Eye gaze users encounter difficulties when trying to select small targets such as icons or editing features while creating a blog or presentation.
The precision required for accurate selection poses a challenge.
Zooming In/Out
The existing method of zooming in/out by dragging and dropping a radio button is not suitable for eye gaze users.
The fine motor control required for this action is difficult to accomplish using eye gaze technology.
Understanding the eye gaze interactions
During this project, I had the opportunity to explore the functionality, interactions, and limitations of the Tobii Dynavox eye gazing device, which provided me with valuable experience.
Problem Statement
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"Eye gaze users struggle to accurately select small targets, such as icons or editing features, in existing graphic design editor interfaces.
The current method of zooming in/out using drag and drop is not suitable for eye gaze users, limiting their ability to navigate and interact with digital content effectively."
03/ The solution
My design decisions aim to eliminate user pain points.
Eliminating pain points identified during discovery
Feedback while hover
Visual feedback is provided to the user while hovering on the screen, enhancing their interactive experience.
Zoom In/out made easy
Zooming in/out is made effortless for the user, eliminating the need for drag and drop. The user can now control zooming simply by using their gaze.
Select elements got faster and efficient
Selecting design elements is now faster and more efficient. The interface makes it easy for users to select key elements and design components with ease.
04/ Outcome
The tailored interface enhanced accessibility for physically impaired users, enabling easier content creation. User-centric design decisions empowered eye gaze users to express creativity and navigate seamlessly.
Streamlined interactions and intuitive design improved efficiency in selecting elements and controlling zoom.
05/ What did I learn
Through this project, I learned the importance of creating user experiences with inclusivity in mind. I discovered that design patterns can be approached in multiple ways.
The key takeaway was the significance of empathy towards our users and utilising the powerful assistive technology at our disposal to enhance their lives and make tasks easier for them.
06/ Continue with other case studies
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